Being the film buff that I am (watch out Gregg Turkington), I saw a decent amount of films in the theatre last year. It helped that Harkins, the great theatre an hour away down the hill, sold popcorn passes. ($30 bucks for free popcorn everytime you go to the theatre for a year!)
My New Year’s Resolution
Is to write more for this expensive website. What am I doing investing boocoo bucks into this site, yet I’m too lazy to write for the damn site? Don’t I want to put this on my resume? Do I want my potential future employer to see that I haven’t posted on my site for a year almost exactly? Nah.
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Top 10 Movies of 2017
2017 was a pretty great year for movies. I didn’t get to see as many as last year with having to move to California, and my girlfriend having to leave Cinemark. But I managed to see a lot of the great ones that came out this year. Honestly, I didn’t really see any of the ones that seemed like they would be Oscar contenders. I’m honestly not even sure which films of the year are movies the Oscars would nominate other than the fantastic Shape of Water. I barely even watched artsy indies this year. Whatever. I watched a bunch of mainstream films, and it felt good!
Interviewing for a Game Company: Arrival
My trip to Big Bear Lake, California was from the 13th to the 15th. I took a long ass flight from Orlando to Ontario that had me arrive around noon. I had a couple hour drive up the mountain to make, so I quickly went to try and find the place I had booked a rental car from a week ago.
Applying for a Software Job
In my previous post, I mentioned that I had been submitting resumes to companies for the past several months of college. 5 months to be specific. About 10 applications were submitted. I was submitting resumes to big AAA companies: Rockstar, Blizzard, EA, Insomniac, etc. And I only got one nibble, which was receiving a gameplay programmer’s test from Insomniac.
Starting to Catch up to Now
Did you think I forgot about this site? Because you’re completely right. I just got several emails warning me about this site’s hosting and domain expiring, and I realized that I spent dozens of dollars on keeping this site up, and I haven’t posted forever!
FSGD Project: Month 4 Build
Here’s the finalized version of our game. I’ll go into the details of everything, but you can see that the menus are looking great as well as the assets we got from our artists. For some reason, the audio is really low on this, so we might have to resubmit this video, especially considering we wanted to send this to our audio person.
FSGD Final Project: Month 3 Build
Here’s how our game looked by the end of month 3. A huge improvement as looks go and gameplay goes. You can see the first song our music person, Alice, gave us. She later on replaced it with something she worked even harder to give us.
FSGD Final Project: Month 2 Build
Hey everyone. I know I was supposed to be finishing up my posts, but I got sidetracked by submitting applications and finishing up the actual game. Now that I’ve graduated, I want to show more of the game instead of just posts about it. So here is how the game looked at the end of month 2. I will post a few more videos showcasing our game, and then finish up talking about the game. Hopefully, I might even get a few photos of the game as it was developing if I can figure out how to get the code from back then.
FSGD Final Project Week 10: Fixing Scale, Player Positions and Scoreboard
So this is a couple weeks old. You know how it is. Right now is technically the end of week 12, so I want to talk about week 10 and 11 to be up to date. Week 10 really was just me trying to get minor gameplay features into the game, so our game feels like a legitimate game.
Continue reading “FSGD Final Project Week 10: Fixing Scale, Player Positions and Scoreboard”