FSGD Final Project Week 3: Crosse, Ball, and Wwise

In my last post, I said I wanted to get a throw feature (and maybe even a catch feature). I did manage to get the throw feature, but I didn’t manage to get a catch feature. It’s close to working, but I spent a lot of time getting the throw, moving the crosse, and the sound engine that I didn’t have much time to work on throwing and catching. And I barely just got throw working today. Continue reading “FSGD Final Project Week 3: Crosse, Ball, and Wwise”

FSGD Final Project Week 2: Transform, Camera, and Crosse

This week I wanted to start to have the crosse (the stick in lacrosse) be attached to the camera as well as be able to rotate based on player input. I think I’ve finally managed to succeed with that; however, it took me a long time to do so, and it needs a lot of tweaking.

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FSGD Final Project Week 1: Renderer, Components, and Resource Manager

What’s up everyone. I told you I’d be doing posts! Luckily for you and me, I actually have to do this for my class. It’s a grade. My group and I all have to do individual, weekly posts. I will be posting these posts on that site as well as this site. If you want to see my other team member’s posts, click here.

Like I said in my last post talking about RTA, I tried to create some initial architecture for my engine even though I mainly created the renderer portion of the engine. It could do smooth skinned animations, blending, and some other things. I tried my best to make it where I could easily make a game engine out of all the code I had from RTA, but I still had to do some things to get it up to the point where I could use it in a game engine. That’s what I did during my first week of working on the Extinguish engine.

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