FSGD Project: Month 4 Build

Here’s the finalized version of our game. I’ll go into the details of everything, but you can see that the menus are looking great as well as the assets we got from our artists. For some reason, the audio is really low on this, so we might have to resubmit this video, especially considering we wanted to send this to our audio person.

FSGD Final Project: Month 2 Build

Hey everyone. I know I was supposed to be finishing up my posts, but I got sidetracked by submitting applications and finishing up the actual game. Now that I’ve graduated, I want to show more of the game instead of just posts about it. So here is how the game looked at the end of month 2. I will post a few more videos showcasing our game, and then finish up talking about the game. Hopefully, I might even get a few photos of the game as it was developing if I can figure out how to get the code from back then.

FSGD Final Project Week 10: Fixing Scale, Player Positions and Scoreboard

So this is a couple weeks old. You know how it is. Right now is technically the end of week 12, so I want to talk about week 10 and 11 to be up to date. Week 10 really was just me trying to get minor gameplay features into the game, so our game feels like a legitimate game.

Continue reading “FSGD Final Project Week 10: Fixing Scale, Player Positions and Scoreboard”

FSGD Final Project Week 9: Gamepad, Sprint, and New Attack

This week I really wanted to get a feature from the B features of our feature list given none of them had been added yet. I decided on getting Dualshock 4 support because it seemed like it’d be a lot easier to play with a controller than a mouse and keyboard.

Continue reading “FSGD Final Project Week 9: Gamepad, Sprint, and New Attack”

FSGD Final Project Week 7: 3D Networked Sound and Full Sail Hall of Fame 8

So last week was Full Sail’s Hall of Fame event. It’s their eighth year of inducting alumni that have done distinguishable things in their industry and their school. During these events, Hall of Fame inductees and/or other Hall of Fame members do talks at the school to give advice to current students. Because of this event, I actually had a few days off this week. That doesn’t mean I didn’t work, but it means I definitely didn’t get as much done as other weeks.

Continue reading “FSGD Final Project Week 7: 3D Networked Sound and Full Sail Hall of Fame 8”

FSGD Final Project Week 6: Animator Controller and Attack

Yo, so last week went pretty well. Definitely our best build by a decent margin. Playing through the game with my teammates is actually pretty fun, and I’m excited to see how all of these pieces are coming together. I’m definitely excited to keep on improving the game because it seems like we have something special going. Here are some of the improvements I made to the game and engine last week.

Continue reading “FSGD Final Project Week 6: Animator Controller and Attack”

FSGD Final Project Week 5: Player Controller, Animator Controller, and Miscellaneous

Hey, sorry for this kind of late post. I should’ve had this posted earlier this week, but I kept on postponing it in favor of working on the game. Because of this, our build for week 6 was really good I’d say. The game is finally starting to shape up. But before I get into week 6, here’s what I did during week 5.

Continue reading “FSGD Final Project Week 5: Player Controller, Animator Controller, and Miscellaneous”

FSGD Final Project Week 4: Networking (Input and State), Wwise, and Event Manager

Sorry for posting this so late. I posted it on my team’s website, but I forgot to also post it on my personal website. And not only that, but I really need to write my week 5 post, so you’ll be seeing that come up soon.

Week 4 was the last week of month 1 for my team and I. So I had to rush to get in features that we needed to have done; things pretty fundamental to the game. The most fundamental thing for our game is networking.

Continue reading “FSGD Final Project Week 4: Networking (Input and State), Wwise, and Event Manager”