FSGD Final Project Week 10: Fixing Scale, Player Positions and Scoreboard

So this is a couple weeks old. You know how it is. Right now is technically the end of week 12, so I want to talk about week 10 and 11 to be up to date. Week 10 really was just me trying to get minor gameplay features into the game, so our game feels like a legitimate game.

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FSGD Final Project Week 9: Gamepad, Sprint, and New Attack

This week I really wanted to get a feature from the B features of our feature list given none of them had been added yet. I decided on getting Dualshock 4 support because it seemed like it’d be a lot easier to play with a controller than a mouse and keyboard.

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