FSGD Final Project Week 3: Crosse, Ball, and Wwise

In my last post, I said I wanted to get a throw feature (and maybe even a catch feature). I did manage to get the throw feature, but I didn’t manage to get a catch feature. It’s close to working, but I spent a lot of time getting the throw, moving the crosse, and the sound engine that I didn’t have much time to work on throwing and catching. And I barely just got throw working today. Continue reading “FSGD Final Project Week 3: Crosse, Ball, and Wwise”

FSGD Final Project Week 2: Transform, Camera, and Crosse

This week I wanted to start to have the crosse (the stick in lacrosse) be attached to the camera as well as be able to rotate based on player input. I think I’ve finally managed to succeed with that; however, it took me a long time to do so, and it needs a lot of tweaking.

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FSGD Final Project Week 1: Renderer, Components, and Resource Manager

What’s up everyone. I told you I’d be doing posts! Luckily for you and me, I actually have to do this for my class. It’s a grade. My group and I all have to do individual, weekly posts. I will be posting these posts on that site as well as this site. If you want to see my other team member’s posts, click here.

Like I said in my last post talking about RTA, I tried to create some initial architecture for my engine even though I mainly created the renderer portion of the engine. It could do smooth skinned animations, blending, and some other things. I tried my best to make it where I could easily make a game engine out of all the code I had from RTA, but I still had to do some things to get it up to the point where I could use it in a game engine. That’s what I did during my first week of working on the Extinguish engine.

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Full Sail: Networking

For those of you with weak gag reflexes, be prepared for your first couple of months at Full Sail because they will be jamming the idea of networking down your throat. Honestly, I don’t know why I said, “be prepared” because how the heck can you prepare for something like this? Maybe shove a sausage down your throat every day and shove it down a centimeter more each time? I’m not sure. If you have any ideas, I’m all ears. I would’ve loved this advice before my time at Full Sail. Continue reading “Full Sail: Networking”

Full Sail Game Development: The Math Test

When I changed my degree from the online game design degree to the on-campus game development degree, my advisor told me that I would have to take a math test to get into the game development degree. Luckily for me, I wasn’t too scared given I had taken a pretty hard math test to get into college when I was a Sophomore in high school, and then after that, I took college math classes. Continue reading “Full Sail Game Development: The Math Test”